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  • Introduction
  • VISION AND MAIN FEATURES
    • The PC Gaming Ecosystem
    • About distribution platforms
    • Engage to Earn
    • Unique Selling Proposition
    • USP explained
    • Why Reward With Tokens?
    • Why develop our own games?
  • TOKEN SYSTEM
    • How do our NFT Rewards Work
    • Native Token
    • Founders NFT
    • General Achievements
      • List of rewards
      • List of NFT
    • Game Achievements
      • List of NFT
    • Platform Community Item System
      • List of rewards
      • List of NFT
    • Developer Loyalty System
    • Influencer Loyalty System
      • List of rewards
      • List of NFT
    • Crypto technology
  • STATE AND FUTURE OF THE PROJECT
    • The IDC Games platform
    • State of Developments
    • Revenue model
  • THE MARKET
    • Traditional PC Gaming
      • The market
      • Key Players
    • Blockchain based PC Gaming
      • The market
      • Key Players
  • THE COMPANY
    • Company Background
    • Team & Advisors
    • Community
  • Partnership information
    • The deal
    • Budget
    • Business Plan
    • Tokenomics
    • Roadmap
    • Disclaimer and Terms of Use
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  1. THE COMPANY

Company Background

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Last updated 1 year ago

IDC Games S.L. is an online and mobile game publisher founded in 2014 by IT specialists and MMO game experts.

IDC Games has published online games like Zula Europe, Berserk: The Cataclysm, Metal Assault, Ragnarok Online, Cosmic League, and mobile games like Physics Drop, with nearly 40M downloads at Google Play.

For a complete list of the publishing services we offer, visit our .

A brief history of our game platform

At Steam... At the beginning we were a indie game publisher that managed the Steam publishing for our partner developers. In view of the difficulty to get noticed at Steam due to fierce competition and the overwhelming popularity of high budget games, we soon felt the need to develop our own online PC distribution platform, to deliver a service focused on indie developers needs and peculiarities, the idcgames.com platform.

Like Steam... After developing our proprietary game platform, we decided to open it to third party developers and games, as Steam. Our platform is live since 2018; it is translated into 15+ languages and is strong in European Western markets: The Netherlands, France, Spain, Greece, Italy, Poland, and Germany.

Going crypto... Now, we believe that the future of games and game platforms is the merging of blockchain services into gaming concepts, and we are looking for investors to fund the integration of tokens into the platform’s financial and loyalty systems.

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