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  • Introduction
  • VISION AND MAIN FEATURES
    • The PC Gaming Ecosystem
    • About distribution platforms
    • Engage to Earn
    • Unique Selling Proposition
    • USP explained
    • Why Reward With Tokens?
    • Why develop our own games?
  • TOKEN SYSTEM
    • How do our NFT Rewards Work
    • Native Token
    • Founders NFT
    • General Achievements
      • List of rewards
      • List of NFT
    • Game Achievements
      • List of NFT
    • Platform Community Item System
      • List of rewards
      • List of NFT
    • Developer Loyalty System
    • Influencer Loyalty System
      • List of rewards
      • List of NFT
    • Crypto technology
  • STATE AND FUTURE OF THE PROJECT
    • The IDC Games platform
    • State of Developments
    • Revenue model
  • THE MARKET
    • Traditional PC Gaming
      • The market
      • Key Players
    • Blockchain based PC Gaming
      • The market
      • Key Players
  • THE COMPANY
    • Company Background
    • Team & Advisors
    • Community
  • Partnership information
    • The deal
    • Budget
    • Business Plan
    • Tokenomics
    • Roadmap
    • Disclaimer and Terms of Use
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On this page
  • The revenue model
  • The platform's revenue streams
  1. STATE AND FUTURE OF THE PROJECT

Revenue model

The revenue model

Our revenue model is 25/75: 25% for IDC Games, 75% for the developer. This model is flexible and we run promotional campaigns that lower our cut to attract new developers and reward top developers.

The platform's revenue streams

  • Initial game purchases: games that are not free to play are monetized by an upfront cost in order to access the game.

  • Microtransactions from In-game items. Microtransactions for in-game items are the main monetization model for free to play games. They can be cosmetic (for example, skins for characters or weapons) and/or funcional (for example new characters or weapons, boosters, in-game currency).

  • Downloadable content (DLC) and season passes: content updates that are downloaded directly into the game (for example new levels, new maps, new game modes, etc.). Season passes are a mix of DLC that offer a discount if the users purchases the content individually.

  • Subscriptions: some games or developers offer access to all their additional content to their subscribers instead of charging additional content through individual purchases.

  • In-game advertising: some free to play games are monetized by showing non-intrusive ads within the game.

  • NFT transcations: for every NFT that is minted, upgraded, or traded at IDC Games, the platform will take a cut.

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Last updated 1 year ago